Goals & Objectives
Goals---
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Students are able to identify what is global citizen perspective.
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Students are able to identify the influence of books, films, and video games on their perception of their world critically and comprehensively.
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Students can realize that there is no absolute truth in these media and gradually develop a right value of right and wrong.
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Students are more willing to know and understand people different from them and see the world from different perspectives.
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Students are able to realize the obligations they have for people on the same planet and become global citizens. They are able to make use of their research to serve their local community to arouse people’s consciousness of the positive and negative influence books, films, and video games have on us and motivate them to make good use of these media.
Objectives---
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Students will be able to gather (choose) relevant information from different sources.
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Students will be able to work individually and in a group to gather information from the aspects of character, value, diversity, and violence.
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Students will be able to analyze information critically and comprehensively (They won’t accept all the information without differentiation or make a judgment based on one voice or limited resources)
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Students will be able to pull together all the information in a clear and logical structure
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Students will be able to use different technology tools to enhance their research and make it available to the public to make a difference
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Students will be able to identify the features of books, films, and video games that can pose positive influences on developing global citizen perspective
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Students will be able to start a campaign against violence, write advocacy letters to the culture and entertainment industry for better regulations on media, and make posters to appeal for more diverse environment.